データでみるラグビー WORLD CUP

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Score

Score

Ball-in-play time

Ball-in-play time

Amount of time the ball is in open play. A game where the ball spends more time in play suits teams with more pace.

Attack

Attack

Distance traveled with the ball
Back players usually gain more distance, but some forward players specialize in breaking lines.

Number of carries

Percentage of plays reaching the gain line
The gain line is an imaginary line that passes through the center of the scrum, mall, and ruck and runs parallel to the goal line. The higher the rate, the more effective the attack.

Kicks

Defensive line breaks
Number of times the attacking team breaks the defensive line.

Ball retention
How often the ball carrier retains possession in a tackle.

Broken tackles

Defense

Defense

Successful tackles

The rate of effective tackles
*Only lists players with more than five attempts

Penalties

Penalties

The number of fouls committed has a big impact on game flow. It is ideal for teams to keep the number under 10.

Set plays

Set plays

Scrum success rate
Rate at which the attacking team secures the ball in the scrum.

Line-out success rate
Rate at which the attacking team secures the ball in the line-outs, including quick throws.

Ruck

Ruck

Number of times a player becomes one of the first three players in the ruck
A measure of a player’s contribution at the breakdown.

Speed out of the ruck
Moving the ball out of the ruck quickly allows the attacking team to catch the defense on the back foot.

Turnovers in the breakdown
Number of times the team or a player takes the ball from opposing team in a breakdown, or a fight for the ball after a tackle. A turnover in the flow is a big play that can result in a scoring chance.

Editors
Makoto Taniguchi、Takashi Settai、Satoshi Kimura、Kenichiro Kamata、Naotaka Fukano
Design
Kentaro Watanabe
Program
Hiroya Kato
Markup
Hiroshi Kunou
Sources
STATS, Kyodo News Digital

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