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Amount of time the ball is in open play. A game where the ball spends more time in play suits teams with more pace.
Distance traveled with the ball
Back players usually gain more distance, but some forward players specialize in breaking lines.
Number of carries
Percentage of plays reaching the gain line
The gain line is an imaginary line that passes through the center of the scrum, mall, and ruck and runs parallel to the goal line. The higher the rate, the more effective the attack.
Kicks
Defensive line breaks
Number of times the attacking team breaks the defensive line.
Ball retention
How often the ball carrier retains possession in a tackle.
Broken tackles
Successful tackles
The rate of effective tackles
The number of fouls committed has a big impact on game flow. It is ideal for teams to keep the number under 10.
Scrum success rate
Rate at which the attacking team secures the ball in the scrum.
Line-out success rate
Rate at which the attacking team secures the ball in the line-outs, including quick throws.
Number of times a player becomes one of the first three players in the ruck
A measure of a player’s contribution at the breakdown.
Speed out of the ruck
Moving the ball out of the ruck quickly allows the attacking team to catch the defense on the back foot.
Turnovers in the breakdown
Number of times the team or a player takes the ball from opposing team in a breakdown, or a fight for the ball after a tackle. A turnover in the flow is a big play that can result in a scoring chance.